Some photo galleries

Jhave Johnston:
http://glia.ca/conu/TML/remediosTerrarium-03-18-08/imageDetrius.swf

Mani Thivierge’s photo gallery:

http://www.photo.emmanuelthivierge.com/RemediosTerrarium/

Patrick Harrop’s Ocular Witness Flickr: http://flickr.com/photos/7930445@N05/sets/72157604360449221/show/

Thank you

Thanks and congratulations to everyone for being part of the Remedios Terrarium.We all owe special thanks to Josee-Anne for managing the production of RT from beginning to end, including Touch2, the Vernissage, and finally the Roundtable last evening. Marielle Nitoslawska and Nicolas Reeves were quite enthusiastic about the exhibition. And Tim Clark sent compliments on the Roundtable, a cheering complement to Alain Thibault’s Bravo for the Vernissage.more detailed thanks anon…

Here’s a thank you letter from Lynn Beavis:

beavis2sha_080422

Strike, celebration and debriefing schedule

Hi everyone,
tonight was the last ‘event’ of the Remedios Terrarium exhibit.  Congrat’s again!  Inspiring is the least I can say about this discussion.

It’s now time to wrap-up, celebrate and get together to share our experience of making RT.

Our exhibition closes tomorrow, Friday, at 7pm (The gallery is not open on Saturday-for sure).
Technically you can start packing your things at 7, but please don’t start before that(unless you have to -JS, Flower -ok)
The gallery has to be completely cleared on Monday night at the latest.  Wall repairs are going to get done by Lynn’s technicians on Tuesday.

After asking around all day today I think that Saturday is the best day to get together and take the biggest things down. It would be nice to do as much as possible in groups.
Sunday and Monday, I will be out of town and I don’t know how much people will be around/available to help out (except for Lenka and Desh taking the Cones down, and Flower taking care of the plants on Monday)

Strike Schedule:
Also available on the TML-Shared Google calendar  (BUT MORE PRECISE HERE)
(visible at
http://www.google.com/calendar/embed?src=enc0mlbupaurd8qhenaducvd0g%40group.calendar.google.com&ctz=America/Montreal
and
http://topologicalmedialab.com/blogs/calendar)

Friday:
10 am: Tim gets the big Hexagram cart for the weekend.
–  :  JS takes some projectors down.
8.30 pm Nacando Productions launch- cocktail @ NFB-ONF  (the National Film Board of Canada) 1564, rue St. Denis, Montreal.  See RSVP list at the bottom of this email **
Do not hesitate to contact Desh if you want to come but haven’t confirmed “Nacando Productions” <nacando@gmail.com>

Saturday:
(I will take my car in case some people need to take stuff home after)

9 am, Harry and JA taking the cells and the lights down.
11am, Elena and Flower are getting started on the vitrine and their respective things.
Tim is packing the sound gear
Ayesha is taking care of Sebald Theater
Jhave is taking his pedestal and computer home.
–Patrick unavailable

Sunday:
– Patrick, Harry, Tim unavailable
– JA -out of town.

Monday:        
complete strike
Lenka - cones
– JA -out of town.

Tuesday:
10 am someone else than Tim returns the Hexagram cart, because Tim will be out of town. (any voluntary? please let tim <timothyvsutton@gmail.com> and I know.)
4-6     campfire : project debriefing.  We should revisit, things that worked well as well as things that didn’t work so well; and talk about the project documents and events documentation for project archive.

Notes:
Eliot, Doug, please make sure that one of you come either Saturday or Monday to take the sensate tapestry and related gear.
Jae Ok, and other Touch2 folks, I will take care of removing our things from the wall, but if you want to help out, just call me Saturday.
I think that the projectors are going down tomorrow because they are needed for another event in the evening.

If you were not concerned by any of the above, but you have time in your hands, or need help to take your things down, or whatever, please come Saturday 11am.

On Saturday night or Sunday I will send another e-mail with progress report and estimate of the amount of work that’s left to do for Monday.  Hopefully most of it is done.

Thanks to all for being part of RT’  Please join us in celebrating the end of this journey tomorrow night at the NFB and for the project debriefing on Tuesday during campfire (4-6 pm).

**Desh, here is the list of people that have told me they would come.  I might be a bit off, because I’m writing that by memory, but I remember that the number was 14.
1Xin Wei
2Harry
3Many
4Many’s friend
5Kiani
6Kiani’s friend
7Morgan
8Morgan’s friend
9JA
10Pascal
11Manuelle
12Francis
13JC
14Jhave ?

Final Week Schedule (rev. 3/31)

(revised to match ‘green’ paper calendar in TML -xw)

Monday March 31 - April 3

Clean up lab, prep for return of gear

Tuesday April 1
4 to 5 campfire, rehearsal
8 documentation of Touch2

Thursday April 3
5 to 7 Roundtable (discussion begins at 6)

Friday April 4
RT Crew Party @ NFB (see google calendar for details)

Sat, Sun,
Independant Strike Organized by subgroups. Lab Clean-up complete.

Monday April 7
General Strike complete and equipment return.

Closing Schedule April 1-6

Now through April 1
Clean-up the lab. Please take away real garbage, and personal stuff to make space around areas in which you’ve been working. We’ll re-zone the lab for fresh work through the next seasons.

Wednesday April 1, 5-7 PM:
(Proposed)Roundtable discussion for peer artists and researchers

Thursday April 3, 8 PM:
Second performance / video shoot of Touch, audience by invitation-only

Friday April 4 – Last Day of Show
One projector comes down; strike Cells; Jitter / Sound finale
We’ll celebrate at shows by Desh @ NFB, and JS+Jerome.

April 5-6, 8 PM:
Strike sound (Saturday) and video gear.

Monday April 7, 8 PM:
Return equipment.

RT in the media, quick tour

Just a few links about the vernissage/exhibition of RT… for historical purposes. Please add any other links that you come across, especially those who will be created during and after the exhibit.

The Concordia Journal 

The Concordian

Concordia News

Elektra Blog

Montreal Mirror (this links will die)

The Suburban

Rats Deville

Canadian Art News (this link will die)

Concordia Art History Calendar

CIAM

Voir

Hexagram

Credits arranged by creative work

CREDITS arranged by creative work
March 6, 2008 xw
March 16, 2008 jc
March 16, 2008 xw
March 17, 2008 ts
——————————————————————————————————————————————————–

Main Gallery

Cell Sculpture
Patrick Harrop; Gregory Rubin, JC Nesci, Candace Fempel, Evan Marnoch, Dirk Blouw, Jean-Sebastien Rousseau; Flower Lunn
Welded PVC plastic, mono-filament, fabric, water, plants.
Description: A net of transparent cells fills the airspace at diverse heights.

Calligraphic Video Projection
Jean-Sebastien Rousseau (Michael Fortin)
Max / Jitter, OpenGL, projectors, Mac G5 computers, cameras
Description: Multiple streams of camera input transmute to responsive video projected onto the surfaces of the Gallery, providing weather.

Sound Field
Timothy Sutton
Max / MSP, Logic, microphones, Mac G5 computer, hardware sound
processors, speakers
Description: Ten channels of synthesized and transmuted sound form a
palpable dynamical field.

Dynamic Light Field
Harry Smoak
Lighting instruments, DMX dimmers, LAN interface, Max, Macintosh computer
Description: 1. A row of luminous pattern at the base of the south wall refracts activity from the sidewalk. 2. An array of lights build and respond to conditions in the gallery.

Electrified Flight Sensate Weaving
Marguerite Bromley (XS Labs); Elliot Sinyor, Doug van Nort + IDMIL McGill; WYSIWYG group TML
20′ wide, 4′ high Jacquard-woven fabric, conductive thread, custom electronics, Arduino micro-processor, speaker, Mac Mini computer
Description: A 20′ wide weaving diverts flow around a corner of the gallery. It sounds as a visitor approaches or touches a pattern.

Black Box

Suitcase
Elena Frantova, Timothy Sutton (Lenka Novak, JS Rousseau)
Suitcase, plaster sculpture, electronics, sound.
Description: An old suitcase contains a doll-sized TML, with plaster figures illuminated by dynamic lights. Multi-channel, algorithmic sound playback system.

Cone Sculpture
Lenka Novak
Mono-filament, cast glass, projected video.
Description: Seven glass disks are suspended from cones of monofilament. A projection of a river textures on to the monofilament.

Plant Systems
Flower Lunn
Plants, moss, soil, wood, string, aquaria, water, pumps, gro-lights, timers
Description: Arranged moss clusters at the base of the vitrine. Water plants float in the cell sculpture. Soil-based plants climb trellis made of string and plastic tubing.

Vitrine Corridor
Louis-Andre Fortin, Flower Lunn, Nadia Frantova, Elena Frantova, Timothy Sutton
Cut and printed paper, found objects, plasma display, subwoofer, microphone, sound processing system.
Description: A line of stills from the official TML documentation videos forms a vector from Mackay Street end through 3 sections of the vitrine. The actual, messy history lies on the floor as found objects and images from the lab. Microphones and moss cluster at the air gaps between the vitrine’s glass plates, absorbing air, sound, moisture. Low sounds permeate the space.

Sebald Cabinet
Mark Sussman, Ayesha Hameed
Wooden cabinet, television set, speakers
Description: This cabinet, augmented by recorded sound and video, references a series of table-top theater pieces by Mark Sussman and colleagues in Great Small Works based on the writing of W.G. Sebald.

Documentation Pedastal
David Jhave Johnston
Cabinet, PC computer, Display monitor

Events

Remedios Terrarium Event
Sha Xin Wei, Morgan Sutherland, Emmanuele Thivierge (Yon Visell)
Max / C, Mac G5 computer
Description: The Gallery’s weather constantly evolves according to pre-composed tendencies as well as activities inside and outside the space.

Vernissage March 20
Lynn Beavis, JA Drolet
Thursday March 20, 18h00 - 20h00

Touch2 March 20, Dusk (19h06)
Choreographer: Soo-yeon Cho
Dancers: Soo-yeon Cho, Kiani dal Valle
Edited video: Desh Fernando
Video & Projection: Jae-Ok Lee
Real time video design : Jean-Sébastien Rousseau
Set design & Construction : Josée-Anne Drolet, Pascal Simard, Jae-Ok Lee
Costume design : Josée-Anne Drolet, Jae-Ok Lee
Touch1 video : Touch creators, filmed by Desh Fernando
Touch1 sound design : Timothy Sutton
Touch2 sound editing : Soo-yeon Cho
Touch2 sound sources : Timothy Sutton, Freida Abtan, Akumu
Lighting : Harry Smoak
Coordination : Josée-Anne Drolet
Technical consultation : Harry Smoak, Jean-Sébastien Rousseau

Description: A 6 minute version of the Touch1 dance video of two dancers will be projected onto west wall. At dusk, Soo bursts from a paper structure on the west wall. She and Kiani dance among the suspended cells and the Tapestry, leaving visual traces on the wall.

Plants - soil aquatic and moss

IMG_3605IMG_3611IMG_3626IMG_3627IMG_3629IMG_3621IMG_3624IMG_3651IMG_3656IMG_3657IMG_3658IMG_3660 

New breather state info

hi devs,

i’m now sending out values from the ‘breather’ i’ve built. it sends this message:

/rt/state/breather/m n, where

m is the intensity of the breath, and n is the volume of air contained. the latter is to communicate whether the last breath was a breath in or out, but it could be later made to be a characteristic of the breath, ie. short breaths yield less volume.

you can control the behaviour via OSC:

/rt/state/breather/weakness n

and /rt/state/breather/adrenaline n

weakness makes the breath less calm and fluid, adrenaline makes breath faster and shorter.

it relies on msp for some of its parameters, so it’s maybe best run on my machine, but it can be moved to others, since all the IO is via OSC. it’s incorporated into my master pro/rt/snd patch as a subpatch, but if anyone wants to extend it i can make it available as a module in the general repository.

again, my machine is 10.0.0.10, and you’ll have to add yourselves to the udpsends in the [network] subpatch on my machine. also a reminder that my mic intensities are always sending out if you want to experiment.

Simplified event: VISIT4

I’ve simplified the event topology to a bare minimum that still has a chance of flow in two dimensions, and has a beginning, muddle, end. Let’s call it the VISIT4 topology, since it’s got only 4 states: NIGHT, DAY(=DAYDREAM=DESERT), GLASS, FIRESTORM.

We media folks met and talked about the experiential aspect of these states last week. Basically, the room leaves its NIGHT activity as the clock shows it’s Gallery business hours (9 - 19h?).

NIGHT is time for the Gallery to dance (danse macabre, sibelius’ valse triste, hiphop, etc. according to the season) as you like. It would be interesting to suggest autonomous life, autonomous intentionality, locked behind glass.

DAY is when the clock shows Gallery is open for business and there’s a minimal activity in the room. (We can set the threshhold just below one-body’s-worth of activity by calibration under the Gallery’s conditions, or we can use the surveillance camera trained on the receptionist desk to see when someone is near the receptionist area.) It could be interesting to characterize DAY state as when no visitor is there in the Gallery, but it’s open, and showing its dreams. What those “dreams” are is up to the creators to interpret. We did speak about playing back processed, previously recorded material.

As visitors infuse the Gallery, the room gets “wetter” (derives more energy from visitors). As it gets wetter, more weather happens: i.e. the state tends away from DAY and toward the mixture between GLASS - FIRESTORM .

GLASS is viscuous, liquid, continuous. In this state, horizon is distinct from sky: the projections on walls are distinct from projection on the ceiling. The visitor may be able to “write” on the surfaces — only one attractor (that associated with the biggest blob?), permits writing, e.g using a scattering of dust.

FIRESTORM is violent; sparky, atoms in void. Maybe nervous in the sense that the dynamics are quite sensitive to perturbations from sensors. Eg. motion from camera input drives the particles very hard, bc the particles’ masses are low, or attractors’ gravitational masses are high.

In terms of physical configuration, what distinguishes GLASS from FIRESTORM could be how people are positioned and / or moving near the sculptural elements in the room: the Cells, the Sensate Tapestry, possibly the Suitcase in the other, hidden room.

I don’t know what activity should tend to correlate with GLASS & FIRESTORM in the most tangible or compelling way. My first cut guess would be to sense whether people (a person) are gathered close to a (any) sculptural element. For example, people “touching” (within threshhod of our sensors) any part of the Cell structure or Tapestry could send the system into FIRESTORM.

This we’ll have to work out in situ, in vivo, of course.

VISIT4_top_states VISIT4_top_transitions

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